
Full Green D’hide is an easy task, so we get a temporary chunk unlock. And I’ve got a good plan for it.

This snowy bit of land is perfect for temporary unlocking. We’ll need it later for Olaf’s Quest but that’s so far away. What we actually want is the cave so we can do Giant Dwarf. This will give us permanent Keldagrim access, as we can then access the city from its other entrances.

Nice and quick quest. No levels from the xp but its not too bad. With this we get full access to the city, including the Blast Furnace. Now once we have a coal bag we can actually smith all our Mithril, for an admittedly extortionate price. Once we’ve done Fishing Contest we can do several more quests here too.

Our chunk is Castle Wars proper. This has a bunch of aesthetic unlocks, but is basically useless. I doubt we’ll ever even play this. No new adjacency, but this was a chunk I would have rerolled if possible.
Another quest coming right up