
Mostly the combat levels, but various bits and pieces all over. 3 more cooking levels also helped keep us stocked for the combat training and Wintertodt going forward. 2 new chunks, lets go!

This is better than it looks. Rimmington was a temporary unlock with no content left. However, it works well as a transport hub for us. We currently have no easy way to get to Ardougne, as the teleport is locked behind Biohazard. Setting out house to Rimmington means we can house teleport then use the nearby dock to get there much faster than previously. Not a good unlock, but it does make our life easier and it certainly makes the map look cleaner.

Boo! We’ve rerolled Mount Karuulm in the past because it really does suck. Two awful adjacencies, and while it does contain some pretty cool content, we’re pretty hard locked out of it. Konar is the absolute worst slayer master for us, despite being my usual favourite, because she cares about location as well as monster type, which we are incapable of being flexible about. There may come a time where she’s a valid option, especially if we get some points banked, but certainly not now. The dungeon itself has a few monsters we’re too low slayer level to kill, or exist elsewhere, and Sulfur Lizards offer nothing interesting. So a chunk with potential maybe, but mainly just a tease with bad feels 😦
A lot to say about two chunks that fundamentally don’t do anything. Moving forward is gonna take something special, likely a rules change tragically. Debating between clue unlocks and first boss kills. Clues are pretty painful though, and encouraging the account to push itself to be able to kill a boss even once is a pretty good way of creating structured goals.
So one new chunk (not two) for every first boss kill moving forward. Crazy Archeologist and Sarachnis are on the menu.































