As we approach 1k total, it’s time to talk about milestones. Some of these are going to be just groups of regular achievements – 1000, 1500, 2000 total, 100 combat, 100, 200 quest points, all easy/medium/hard/elite diaries.
Others are going to be achievements for accounts in general. First level 99, Barrows Gloves, Fire Cape, Quest Cape, Abyssal Whip, charged Amulet of Glory, Slayer Helm (i), Rejuvenation Pool, Piety, 1m cash stack
We may well add more of these in the future, these are just the ones that immediately come to mind. Most of these are mid-late game achievements, some I don’t even have on my main
The point of these is not to unlock more chunks. These significant milestones are different from the more common unlocks, and so should come with a different reward. I have several ideas for this.
Option 1: Rerolls
We unlock a varying number of rerolls, allowing us to change which chunk we unlock. This maintains the random progression element, but helps minimize how bad it feels to unlock useless sections of the map. Downsides include not necessarily doing anything, and likely doing nothing immediately.
Option 2: Temporary Access
We unlock the ability to immediately use a chunk of choice for a limited period of time, probably 1 hour. This would allow us to complete some quests, access a certain shop or item, maybe a diary step, but not to do any real training. Downsides include unlocking that tile later will have diminished benefits.
Option 3: Bloom unlocks
We unlock the ability to immediately unlock all adjacent chunks when we unlock a chunk. This is obviously most powerful for the teleport chunks, but would be useful in several areas. Downsides include also not doing anything immediately and being of very varying power – sometimes great, often terrible
I genuinely don’t know which of these is appropriate, so if readers could vote in my poll so i know which idea sounds the best. Your feedback is appreciated
https://www.strawpoll.me/18910138